I cannot figure out, why that is, nothing in the code, as far as I can read it, suggests that this would be the case.Ĭan anyone, who can actually read code, tell me what to do about this issue? Because I have tried everything I can think of, to no avail. ![]() When you take the other perk, the tradition is not selectable anymore, not only that, taking both perks directly after one another, makes it so that one can't select either tradition. The only real benefit is Total War, and you can subsume other SEs by making them a vassal, and without spending an Ascension perk. Ive tried looking in the situation log, messing with species modification, waiting to see if events trigger, finishing the entire Psionics tradition, and delving into the shroud, but nothing has made any of my existing leaders Psychic. It used to be, that one simply had to delete the lines of code, that make the perks mutually exclusive.ĭoing that now results in the following: When you take the first perk, either "Mind over Matter" or "Engineered Evolution", the corresponding tradition tree becomes available. Ive only tried this with my first playthrough of 3.8 with Psionic ascension. Now you only take one perk, Mind over Matter, Engineered Evolution and so on, which then unlocks a tradition tree for psi-, genetic-, whatever ascension. In 3.6 the perks for ascension paths have been split of into a seperate file. I use a private mod that allows Psi- and Genetic Ascension simultaniesly. Galactic wonders goes from clearly the best and most interesting ascension perk to even more clearly the best and most interesting ascension perk ascension perk. Interstellar assembly site that gives diplomacy bonuses and immigration. Mega art instillation that gives unity and amenities Military center that gives a lot of naval capacity I guess Matter decompresser pulls minerals out of black holes. Half of your city districts will be turned into the new city district equivalent that have three times as much housing as normal (so your housing is multiplied by 1.5 at the start) and then the other districts give as much housing as city districts as well as lots of jobs. Ascension Perks like Galactic Wonders and the Colossus Project (while itself a strange Perk) are pretty much what I want every Ascension Perk to be: An Empire-Defining Ascension that has some serious impact on how your empire plays, in a group of perks that you can pick from to create an empire that differs from other late-game empires through. Ecumenopolis replace their districts with new districts. Once you find their home system you can contact them at any time to interact with their space casino.Īrcologies are a new ascension perk to make city planets into ecumenopolis. Other paid features: Shared burden (civic) for social utopia that allows you to give people the shared burden living standard that makes all pops need consumer goods and gives stabilityĬaravaners who send barter fleets that offer randomly generated trade deals. Criminal buildings do this as well, but their buildings also produce crime.Ĭorps have special vassals called subsidiaries that can't be subsumed into their empire but both have to join in wars and give a percentage of their income to their masters. ![]() ![]() Buildings give the corps some income or resources but give the planet owner jobs and/or trade value. Criminal corps get income based on the amount of crime on the planet (.5 to 1.5 as much as a normal corp depending on crime level)Ĭorp offices get building slots based on the planet population. Income is based on trade value of the planet. Normal corps require a trade agreement to do it, criminal corps don't need an agreement (and can't make it) Cost money to open and gives money as income. Instead they open branch offices on other peoples planets. Headliner feature is the Megacorp authority, which gets double penalties from going over empire size, but has a higher empire size (so they can get bigger without penalties, but after a certain size they'll have more penalties then other empires, basically they aren't meant to conquer the whole galaxy)
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